Friday, February 17, 2006

Elatable » Creators, Synthesizers, and Consumers

Elatable » Creators, Synthesizers, and Consumers

Great article on content as related to what percentage of folks are creators vs consumers.

This sort of thing applies across many fields and genres. It specifically applies of course to social sites as mentioned in the article, but also to other social experiences. Art and even participatory art are like this.

Online RPGs actually have this aspect also. In games like Everquest and World of Warcraft have a very few folks doing content creation, the synthesizers would be guilds and player organizations. Where as everyone enjoys the content and sythesization that takes place.

An online community where this really abounds is Second Life. Though anyone can create, what you find is there exists a core of individuals that create a majority of the content. Then above and beyond them, another group of folks, like myself, that use and combine and slightly modify that content. Beyond that, most folks just reap the benefits without investing any time in creation.

Our society is all about pyramids. We should have learned that from the Egyptians.

Tojosan

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